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  • 匿名
关注:1 2013-05-23 12:21

求翻译:(3)可以生成情节曲折和任务。例如,玩家可能了解到要到另一地点取得所要的其他信息,或要继续一个信息取得某个项目,用于向特定NPC交换关键信息,或要立即处理另一个关键的任务,从而中断玩家认为要关注的任务。是什么意思?

待解决 悬赏分:1 - 离问题结束还有
(3)可以生成情节曲折和任务。例如,玩家可能了解到要到另一地点取得所要的其他信息,或要继续一个信息取得某个项目,用于向特定NPC交换关键信息,或要立即处理另一个关键的任务,从而中断玩家认为要关注的任务。
问题补充:

  • 匿名
2013-05-23 12:21:38
(3) can generate the plot twists and turns, and tasks. For example, the player may learn to another location to obtain the additional information, or to continue an information obtained on a project for Exchange of key information to a specific NPC, or to work on another key task now, so as to inter
  • 匿名
2013-05-23 12:23:18
( 3) Plot twists and tasks can be generated. For example, the player may understand that we have to get to another place to the other information, or to continue to a message to obtain a project for specific NPC Exchange Key information, or to be dealt with immediately, one of the key tasks that hav
  • 匿名
2013-05-23 12:24:58
(3) may produce the plot winding and the duty.For example, plays the family possibly to understand must arrive other informations which another place obtains wants, either must continue an information to obtain some project, uses in exchanging the essential information to specific NPC, either must i
  • 匿名
2013-05-23 12:26:38
(3) can generate the plot twists and turns, and tasks. For example, the player may learn to another location to obtain the additional information, or to continue an information obtained on a project for Exchange of key information to a specific NPC, or to work on another key task now, so as to inter
  • 匿名
2013-05-23 12:28:18
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